Cinema Quotes
"Multiplexes are not a bad thing they afford you the possibility of escaping the shittiness of life for a little while through a movie and I love that"
"Films are subjective - what you like, what you don't like - and the fact that people respond to them is kind of amazing."
"I think there's a vague sense out there that movies are becoming more and more unreal. I know I've felt it."
"Not everybody goes to movies to get their life changed."
"I actually think I have an audience member's sensibility about going to the movies."
"Cinematography is infinite in its possibilities... much more so than music or language"
"We’re in an age where the climax of a film tends to be thought of in terms of a certain action set piece, or a fight or something like that."
"I think audiences get too much information, and they’re not feeling enough when they go to a movie."
"It’s very important that the film reveals something to you about the artist that makes it."
"I don’t think film is like other art forms in that it’s a thing; it’s not a finished object, it’s an experience"
"To be a good actor you have to be something like a criminal to be willing to break the rules to strive for something new"
"I want people to come away from my films not only entertained but also a little encouraged to be a better person."
"The best experiences I've had on films are the ones where you really connect to the material and the director."
"With a terrible script you hustle and try to make it better. But with a great script the job is pierced with pleasure "
"Any film that can be described in one sentence is not a real movie."
"I don't like to stop, I'm a living photo, I'm a walking movie, I am a cinema"
"The really great films challenge the way you see the world, they revisit and reframe understanding of who we are."
"Remember, pain is temporary; film is forever"
"I find that in the process of making a film you’re constantly discovering things that you never even imagined would work at the beginning"
"When you are dealing with approximately two-plus hours every few years to do a story, you don’t have the luxury of having excessive screen time to explore… supporting characters"